Rafał Gaweł portfolio

The Monk

2016

A game created on KrakJam 2016.

In this game you are highly profiled medieval monk - exorcist. Perform the ritual, so as to exorcise ghosts out of the cemetery. Light candles nearby activated monuments to take control over the graveyard. Watch out for ghosts who are always blowing your candles and try to overcome you before the midnight!

My role: Programmer
Tech: Unity3d
Platforms: Windows/Mac

GGJ Profile

Tap Tap Egg

2015, Miquido

One tap arcade game - tap to jump into the rings and get as high as you can!

My role: Main Programmer
Tech: Unity3d
Platforms: Android/iOS

App Store Google Play

Fast Roads Nitro Racer

2015, AdGames

Racing game with 4 unlockable cars, 3 game modes and 24 tracks.

My role: Programmer
Tech: Unity3d
Platforms: Android/iOS/Flash

App Store Google Play

Watcha doin' Sam?!

2015

A platform game created on KrakJam 2015.

My role: Programmer
Tech: Unity3d
Platforms: Windows

GGJ Profile

Slimy Snake

2015, Pastel Mind

Just small "Snake" clone with original steering.

My role: Main Programmer
Tech: Unity3d
Platforms: Android

Google Play

Aniconda

2014

My BSc thesis - 2d skeleton animation editor.

Main features:

  • Transform and color keyframing
  • Forward and inverse kinematics support
  • Mesh generation based on outline
  • Automatic vertex weights calculation
This was my first project developed using test driven development.

My role: Programmer
Tech: SFML
Platforms: Windows


Rampage on Mars

2014, Pastel Mind

One tap shooting game - tap to shoot aliens with your pistol. If you miss you will destroy your capsule and die without air!

My role: Main Programmer
Tech: Unity3d
Platforms: Android

Google Play

Microbes Defense

2014, AdGames

Tower defense game similar to Plants vs Zombies.

My role: Main Programmer
Tech: Unity3d
Platforms: Android/iOS/Flash

App Store Google Play

Sweet SMILY

2014, AdGames

Match-three puzzle game with 4 game modes and 6 special candies.

My role: Main Programmer
Tech: Unity3d
Platforms: Android/iOS/Flash

Plus STORE

Puzzle Santa Claus Adventures

2014, AdGames

Solve the puzzle and discover amazing adventures of Santa Claus and his friends!

My role: Programmer
Tech: Unity3d
Platforms: Android/iOS/Flash

App Store Google Play

Wedding Rush

2014

A game created on KrakJam 2014.

Wedding rush is a puzzle platform game for 2 players.

My role: Programmer
Tech: SFML
Platforms: Windows

GGJ Profile

Czerwony Kapturek

2013, SKN Shader + Red Dead Head

This is a 2D puzzle-platform game in which we will play in two parallel worlds simultaneously - a fairy-tale world of the Red Riding Hood and gray city of eight-year girl called Ania.

My role: Main Programmer, coordinator
Tech: SFML
Platforms: Windows/Linux

Official blog

Tiny Petards

2013

My second ludum dare game.

Small game about firing petards in the same time (at 10th second).

My role: Programmer
Tech: Unity3d
Platforms: Windows/Mac/Linux

Ludum Dare Profile

Chessboard

2013

Chessboard game created for college course.

The aim of this project was to create an application that simulates the touch screen on a standard monitor. Chessboard and figures are displayed on the screen and special marker is tracked by the webcam.

My role: Programmer
Tech: SFML, OpenCV
Platforms: Windows


CodeBreak!

2013

Simple game prototype created in a weekend.

The game inspired by MasterMind. The aim of the game is to break the code by proper setting 9 numbers. Each column and each row has the 3 lights:

  • Green - correct number and position
  • Orange - correct number but wrong position
  • Red - wrong number

My role: Programmer
Tech: Unity3d
Platforms: Windows


BukArrest

2013

A game created in one day. In the game you control Moominpappa and you light the campfires to chase the Groke. She leaves a trace of ice when she walks the ground. Anything that she touches will freeze. She seeks friendship and warmth, but she is declined by everyone and everything. This game has two endings - you can kill the Groke when she steps on fire or you can just warm she up and take off her charm.

My role: Programmer
Tech: LibGdx
Platforms: HTML5/WebGL

Source on GitHub

Clone of Mars

2013

A game created on KrakJam 2013.

Cosmic survival shooter.

My role: Programmer
Tech: LibGDX
Platforms: Windows/Mac/Linux

GGJ Profile

Jungle Hero

2012 (cancelled)

This game was supposed to be a Piece of Snake continuation. In this game our hero was defending animals in 3 minigames:

  • Defend your dog from the serpent
  • Rescue goat which fell into the trap
  • Protect flamingo from the alligators
After 8 months of development this project was cancelled by our publisher - they said that this game does not match to their profile.

My role: Main Programmer
Tech: Marmalade
Platforms: iOS/Android


Piece of Snake

2012

A game created on KrakJam 2012. My team scored 2nd place

Zuma-like game where you have to protect hamster from a snake.

My role: Programmer
Tech: SFML
Platforms: Windows

GGJ Profile

Ancestry Haters

2012

My first ludum dare game.

You control your ancestors one by one in order to go through portal before it dissapears. It's not easy - you can not touch ghosts of your ancestors.

My role: Programmer
Tech: SFML
Platforms: Windows

Ludum Dare Profile

Towerdef

2012

Tower defense project created for college course. Your goal is to defend your base from flying and walking enemies. Contains 4 types of upgradeable towers.

My role: Programmer
Tech: LibGDX
Platforms: Windows/Android


Quest 4 Fire

2011

A game created on KrakJam 2011. My team scored 3rd place

It's a combination of logic and arcade game. The main difficulty is to carry the fire that extincts after a certain amount of time. You have to use nearby haystacks, trees and timber to achieve it.

My role: Programmer
Tech: SFML
Platforms: Windows

GGJ Profile

Tankeriada

2010

Battle city clone - this game scored 1st place on "Warsztat Summer of Code 2010".

My role: Programmer
Tech: xSuite (my own 2d engine)
Platforms: Windows


Solid Black

2010

Simple platform game - this game scored 1st place on "Warsztat Summer of Code 2010".

My role: Programmer
Tech: xSuite (my own 2d engine)
Platforms: Windows


Sleepwalker

2008

My first 3d game created on my own engine. Your goal on each level is to collect all the stars. Game contains 3 settings (room, hell, autumn), 4 types of fields (solid, falling, ice, transportable), moving boxes and over 50 levels.

My role: Programmer, Coordinator
Tech: Audeo Engine (my own 3d engine)
Platforms: Windows